Veil of Darkness
RareIllusion, ArcaneOverwhelm an enemy’s vision with a sudden shroud of darkness, rendering them temporarily blind and disoriented: their weapon attacks lose accuracy.
When its last active effect on you ends, the log shows “Ended Veil of Darkness”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
- Mana
- 60 → 80 (+50% at first)
- Action points
- 50
- Duration
- 6 → 10 turns
- Delivery
- Target
- Target
- An enemy
- Tier proficiency
- 5
- Reference build can cast from
- Level 1 (Mage, Illusion 3)
- Chance to learn
- 6% → 100%
Effects
| Effect | First castableLevel 1, Illusion 3 | At its bestLevel 50, Illusion 10 |
|---|---|---|
| VisionOn the target | -29% for 6 turns | -82% for 10 turns |
Cast in a test arena at its best: spent 80 mana; target gains Vision -82% for 10 turns; placed: Veil of Darkness attached to the target (the scene shows it and applies any contact effects; see Effects).
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Illusion cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Bard | 6 | Reaches the tier |
| Monk | 5 | Reaches the tier |
| Cleric | 4 | Below tier: needs 5, costs more mana, hard to learn |
| Druid | 4 | Below tier: needs 5, costs more mana, hard to learn |
| Spell Sword | 4 | Below tier: needs 5, costs more mana, hard to learn |
| Thief | 2 | Below tier: needs 5, costs more mana, hard to learn |
| Paladin | 2 | Below tier: needs 5, costs more mana, hard to learn |
| Ranger | 2 | Below tier: needs 5, costs more mana, hard to learn |
| Warrior | 1 | Below tier: needs 5, costs more mana, hard to learn |
| Barbarian | 1 | Below tier: needs 5, costs more mana, hard to learn |
| Shaman | 1 | Below tier: needs 5, costs more mana, hard to learn |
