Veil of Darkness

RareIllusion, Arcane

Overwhelm an enemy’s vision with a sudden shroud of darkness, rendering them temporarily blind and disoriented: their weapon attacks lose accuracy.

When its last active effect on you ends, the log shows “Ended Veil of Darkness”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.

Mana
60 → 80 (+50% at first)
Action points
50
Duration
6 → 10 turns
Delivery
Target
Target
An enemy
Tier proficiency
5
Reference build can cast from
Level 1 (Mage, Illusion 3)
Chance to learn
6% → 100%

Effects

EffectFirst castableLevel 1, Illusion 3At its bestLevel 50, Illusion 10
VisionOn the target-29% for 6 turns-82% for 10 turns
Cast by a Mage, the class that can take Illusion furthest. Its casting attribute (Intelligence) was 4 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 80 mana; target gains Vision -82% for 10 turns; placed: Veil of Darkness attached to the target (the scene shows it and applies any contact effects; see Effects).

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassIllusion capStanding
Mage10Reaches the tier
Bard6Reaches the tier
Monk5Reaches the tier
Cleric4Below tier: needs 5, costs more mana, hard to learn
Druid4Below tier: needs 5, costs more mana, hard to learn
Spell Sword4Below tier: needs 5, costs more mana, hard to learn
Thief2Below tier: needs 5, costs more mana, hard to learn
Paladin2Below tier: needs 5, costs more mana, hard to learn
Ranger2Below tier: needs 5, costs more mana, hard to learn
Warrior1Below tier: needs 5, costs more mana, hard to learn
Barbarian1Below tier: needs 5, costs more mana, hard to learn
Shaman1Below tier: needs 5, costs more mana, hard to learn