Rise of the Arch-Lich
EliteConjuration, ArcaneCall forth an Arch-Lich from the depths of undeath, a being of immense necrotic power to command as your own.
When its last active effect on you ends, the log shows “Ended Rise of the Arch-Lich”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
See Allies and summoning for the creature’s actual stats, lifetime and replacement limit.
- Mana
- 77 → 119 (+25% at first)
- Action points
- 60
- Duration
- 11 → 14 turns
- Delivery
- Target Dead
- Target
- An enemy
- Tier proficiency
- 7
- Reference build can cast from
- Level 2 (Mage, Conjuration 6)
- Chance to learn
- 19% → 100%
Effects
| Effect | First castableLevel 2, Conjuration 6 | At its bestLevel 50, Conjuration 10 |
|---|---|---|
| Raise Arch LichOn the target | +4 for 11 turns | +6 for 14 turns |
Cast in a test arena at its best: spent 119 mana; summoned/raised: ArchLich L29 (Ally).
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Conjuration cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Bard | 6 | Below tier: needs 7, costs more mana, hard to learn |
| Monk | 5 | Below tier: needs 7, costs more mana, hard to learn |
| Shaman | 5 | Below tier: needs 7, costs more mana, hard to learn |
| Cleric | 4 | Below tier: needs 7, costs more mana, hard to learn |
| Druid | 4 | Below tier: needs 7, costs more mana, hard to learn |
| Spell Sword | 4 | Below tier: needs 7, costs more mana, hard to learn |
| Thief | 2 | Below tier: needs 7, costs more mana, hard to learn |
| Paladin | 2 | Below tier: needs 7, costs more mana, hard to learn |
| Ranger | 2 | Below tier: needs 7, costs more mana, hard to learn |
