Puppet Master’s Will

LegendaryIllusion, Arcane

Bend the will of a weaker target, manipulating their actions for a short period.

When its last active effect on you ends, the log shows “Ended Puppet Master’s Will”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.

See Allies and summoning for control, clone and replacement rules.

Mana
101 → 179
Action points
60
Duration
13 → 14 turns
Delivery
Target
Target
An enemy
Tier proficiency
9
Reference build can cast from
Level 7 (Mage, Illusion 9)
Chance to learn
55% → 100%

Effects

EffectFirst castableLevel 7, Illusion 9At its bestLevel 50, Illusion 10
Mind ControlOn the target+23% for 13 turns+30% for 14 turns
Cast by a Mage, the class that can take Illusion furthest. Its casting attribute (Intelligence) was 5 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 179 mana.

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassIllusion capStanding
Mage10Reaches the tier
Bard6Below tier: needs 9, costs more mana, hard to learn
Monk5Below tier: needs 9, costs more mana, hard to learn
Cleric4Below tier: needs 9, costs more mana, hard to learn
Druid4Below tier: needs 9, costs more mana, hard to learn
Spell Sword4Below tier: needs 9, costs more mana, hard to learn
Thief2Below tier: needs 9, costs more mana, hard to learn
Paladin2Below tier: needs 9, costs more mana, hard to learn
Ranger2Below tier: needs 9, costs more mana, hard to learn
Warrior1Below tier: needs 9, costs more mana, hard to learn
Barbarian1Below tier: needs 9, costs more mana, hard to learn
Shaman1Below tier: needs 9, costs more mana, hard to learn