Seer’s Intuition
CommonIllusion, ArcanePerceive hidden dangers and illusions designed to ensnare the unwary, revealing the presence of concealed traps.
When its last active effect on you ends, the log shows “Ended Seer’s Intuition”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
- Mana
- 12 → 24
- Action points
- 30
- Duration
- 8 → 14 turns
- Delivery
- Target
- Target
- Yourself
- Tier proficiency
- 1
- Reference build can cast from
- Level 1 (Mage, Illusion 1)
- Chance to learn
- 47% → 100%
Effects
| Effect | First castableLevel 1, Illusion 1 | At its bestLevel 50, Illusion 10 |
|---|---|---|
| Detect TrapsOn you | +24% for 8 turns | +105% for 14 turns |
Cast in a test arena at its best: spent 24 mana; caster gains Detect Traps +105% for 14 turns.
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Illusion cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Bard | 6 | Reaches the tier |
| Monk | 5 | Reaches the tier |
| Cleric | 4 | Reaches the tier |
| Druid | 4 | Reaches the tier |
| Spell Sword | 4 | Reaches the tier |
| Thief | 2 | Reaches the tier |
| Paladin | 2 | Reaches the tier |
| Ranger | 2 | Reaches the tier |
| Warrior | 1 | Reaches the tier |
| Barbarian | 1 | Reaches the tier |
| Shaman | 1 | Reaches the tier |
