Terror of the Righteous
RareRestoration, DivineStrike fear into the hearts of undead creatures, causing them to flee in terror from divine presence.
When its last active effect on you ends, the log shows “Ended Terror of the Righteous”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
- Mana
- 50 → 80 (+25% at first)
- Action points
- 50
- Duration
- 14 → 20 turns
- Delivery
- Area
- Target
- Yourself
- Tier proficiency
- 5
- Reference build can cast from
- Level 1 (Cleric, Restoration 4)
- Chance to learn
- 18% → 100%
Effects
| Effect | First castableLevel 1, Restoration 4 | At its bestLevel 50, Restoration 10 |
|---|---|---|
| FearOn the target | +172% for 14 turns | +412% for 20 turns |
Cast in a test arena at its best: spent 80 mana; placed: Terror of the Righteous attached to the caster (the scene shows it and applies any contact effects; see Effects).
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Restoration cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Cleric | 10 | Reaches the tier |
| Monk | 8 | Reaches the tier |
| Shaman | 8 | Reaches the tier |
| Paladin | 6 | Reaches the tier |
| Druid | 6 | Reaches the tier |
| Bard | 5 | Reaches the tier |
| Ranger | 4 | Below tier: needs 5, costs more mana, hard to learn |
| Spell Sword | 4 | Below tier: needs 5, costs more mana, hard to learn |
| Warrior | 2 | Below tier: needs 5, costs more mana, hard to learn |
| Thief | 2 | Below tier: needs 5, costs more mana, hard to learn |
| Barbarian | 2 | Below tier: needs 5, costs more mana, hard to learn |
