Paralysis Hex
EliteTransmutation, ArcaneLock an enemy in place by altering their physical structure, rendering them unable to move.
When its last active effect on you ends, the log shows “Ended Paralysis Hex”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
- Mana
- 77 → 119 (+25% at first)
- Action points
- 60
- Duration
- 8 → 10 turns
- Delivery
- Target
- Target
- An enemy
- Tier proficiency
- 7
- Reference build can cast from
- Level 2 (Mage, Transmutation 6)
- Chance to learn
- 19% → 100%
Effects
| Effect | First castableLevel 2, Transmutation 6 | At its bestLevel 50, Transmutation 10 |
|---|---|---|
| Movement SpeedOn the target | -514% for 8 turns | -908% for 10 turns |
Cast in a test arena at its best: spent 119 mana; target gains Movement Speed -908% for 10 turns; placed: Paralysis Hex attached to the target (the scene shows it and applies any contact effects; see Effects).
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Transmutation cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Bard | 6 | Below tier: needs 7, costs more mana, hard to learn |
| Monk | 5 | Below tier: needs 7, costs more mana, hard to learn |
| Cleric | 4 | Below tier: needs 7, costs more mana, hard to learn |
| Druid | 4 | Below tier: needs 7, costs more mana, hard to learn |
| Spell Sword | 4 | Below tier: needs 7, costs more mana, hard to learn |
| Thief | 2 | Below tier: needs 7, costs more mana, hard to learn |
| Paladin | 2 | Below tier: needs 7, costs more mana, hard to learn |
| Ranger | 2 | Below tier: needs 7, costs more mana, hard to learn |
