Divine Intervention

EliteRestoration, Divine

Mend deep wounds and severe injuries, granting an ally a surge of restorative power.

Mana
63 → 119
Action points
60
Duration
Instant
Delivery
Target
Target
An ally
Tier proficiency
7
Reference build can cast from
Level 3 (Cleric, Restoration 7)
Chance to learn
51% → 100%

Effects

EffectFirst castableLevel 3, Restoration 7At its bestLevel 50, Restoration 10
Restore HealthOn allies25120
Cast by a Cleric, the class that can take Restoration furthest. Its casting attribute (Wisdom) was 5 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 119 mana; caster HP +120.

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassRestoration capStanding
Mage10Reaches the tier
Cleric10Reaches the tier
Monk8Reaches the tier
Shaman8Reaches the tier
Paladin6Below tier: needs 7, costs more mana, hard to learn
Druid6Below tier: needs 7, costs more mana, hard to learn
Bard5Below tier: needs 7, costs more mana, hard to learn
Ranger4Below tier: needs 7, costs more mana, hard to learn
Spell Sword4Below tier: needs 7, costs more mana, hard to learn
Warrior2Below tier: needs 7, costs more mana, hard to learn
Thief2Below tier: needs 7, costs more mana, hard to learn
Barbarian2Below tier: needs 7, costs more mana, hard to learn