Static Confinement
UncommonEvocation, ArcaneSet a trap that discharges a paralyzing surge of electricity, stunning unsuspecting foes.
Placement always fails while any living enemy can see you. Hearing alone does not block it. A failed attempt still spends mana and action points.
When its last active effect on you ends, the log shows “Ended Static Confinement”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
- Mana
- 36 → 48 (+50% at first)
- Action points
- 40
- Duration
- 22 → 40 turns
- Delivery
- Area
- Target
- Yourself
- Tier proficiency
- 3
- Reference build can cast from
- Level 1 (Mage, Evocation 1)
- Chance to learn
- 6% → 100%
Effects
| Effect | First castableLevel 1, Evocation 1 | At its bestLevel 50, Evocation 10 |
|---|---|---|
| Lightning damageOn the target | 10 | 108 |
| Action SpeedOn the target | -34% for 6 turns | -150% for 10 turns |
| Movement SpeedOn the target | -34% for 6 turns | -150% for 10 turns |
Cast in a test arena at its best: spent 48 mana; 1 trap(s) placed.
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Evocation cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Bard | 6 | Reaches the tier |
| Monk | 5 | Reaches the tier |
| Cleric | 4 | Reaches the tier |
| Druid | 4 | Reaches the tier |
| Spell Sword | 4 | Reaches the tier |
| Thief | 2 | Below tier: needs 3, costs more mana, hard to learn |
| Paladin | 2 | Below tier: needs 3, costs more mana, hard to learn |
| Ranger | 2 | Below tier: needs 3, costs more mana, hard to learn |
