Static Confinement

UncommonEvocation, Arcane

Set a trap that discharges a paralyzing surge of electricity, stunning unsuspecting foes.

Placement always fails while any living enemy can see you. Hearing alone does not block it. A failed attempt still spends mana and action points.

When its last active effect on you ends, the log shows “Ended Static Confinement”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.

Mana
36 → 48 (+50% at first)
Action points
40
Duration
22 → 40 turns
Delivery
Area
Target
Yourself
Tier proficiency
3
Reference build can cast from
Level 1 (Mage, Evocation 1)
Chance to learn
6% → 100%

Effects

EffectFirst castableLevel 1, Evocation 1At its bestLevel 50, Evocation 10
Lightning damageOn the target10108
Action SpeedOn the target-34% for 6 turns-150% for 10 turns
Movement SpeedOn the target-34% for 6 turns-150% for 10 turns
Cast by a Mage, the class that can take Evocation furthest. Its casting attribute (Intelligence) was 4 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 48 mana; 1 trap(s) placed.

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassEvocation capStanding
Mage10Reaches the tier
Bard6Reaches the tier
Monk5Reaches the tier
Cleric4Reaches the tier
Druid4Reaches the tier
Spell Sword4Reaches the tier
Thief2Below tier: needs 3, costs more mana, hard to learn
Paladin2Below tier: needs 3, costs more mana, hard to learn
Ranger2Below tier: needs 3, costs more mana, hard to learn