Toxic Trickery
CommonIllusion, ArcaneFire an illusionary arrow imbued with a deadly poison that seeps into the target’s veins.
When its last active effect on you ends, the log shows “Ended Toxic Trickery”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.
- Mana
- 12 → 24
- Action points
- 30
- Duration
- 3 → 6 turns
- Delivery
- Projectile
- Target
- An enemy
- Tier proficiency
- 1
- Reference build can cast from
- Level 1 (Mage, Illusion 1)
- Chance to learn
- 47% → 100%
Effects
| Effect | First castableLevel 1, Illusion 1 | At its bestLevel 50, Illusion 10 |
|---|---|---|
| Poison damageOn the target | 4 | 39 |
| Poison damageOn the target | 1 per turn for 3 turns | 10 per turn for 6 turns |
Cast in a test arena at its best: spent 24 mana; placed: Toxic Trickery.
Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.
Who can learn it
| Class | Illusion cap | Standing |
|---|---|---|
| Mage | 10 | Reaches the tier |
| Bard | 6 | Reaches the tier |
| Monk | 5 | Reaches the tier |
| Cleric | 4 | Reaches the tier |
| Druid | 4 | Reaches the tier |
| Spell Sword | 4 | Reaches the tier |
| Thief | 2 | Reaches the tier |
| Paladin | 2 | Reaches the tier |
| Ranger | 2 | Reaches the tier |
| Warrior | 1 | Reaches the tier |
| Barbarian | 1 | Reaches the tier |
| Shaman | 1 | Reaches the tier |
