Toxic Trickery

CommonIllusion, Arcane

Fire an illusionary arrow imbued with a deadly poison that seeps into the target’s veins.

When its last active effect on you ends, the log shows “Ended Toxic Trickery”. Expiration, dispelling and actions that break the effect all count; refreshing it does not.

Mana
12 → 24
Action points
30
Duration
3 → 6 turns
Delivery
Projectile
Target
An enemy
Tier proficiency
1
Reference build can cast from
Level 1 (Mage, Illusion 1)
Chance to learn
47% → 100%

Effects

EffectFirst castableLevel 1, Illusion 1At its bestLevel 50, Illusion 10
Poison damageOn the target439
Poison damageOn the target1 per turn for 3 turns10 per turn for 6 turns
Cast by a Mage, the class that can take Illusion furthest. Its casting attribute (Intelligence) was 4 at first and 10 at its best. The minimum respects the level’s proficiency budget; other attribute allocations and equipment can change when you can afford it.

Cast in a test arena at its best: spent 24 mana; placed: Toxic Trickery.

Effect strengths describe potential output. Projectile and area contacts are not simulated, and abilities that need a chest, trap or another special target still require that situation in play.

Who can learn it

ClassIllusion capStanding
Mage10Reaches the tier
Bard6Reaches the tier
Monk5Reaches the tier
Cleric4Reaches the tier
Druid4Reaches the tier
Spell Sword4Reaches the tier
Thief2Reaches the tier
Paladin2Reaches the tier
Ranger2Reaches the tier
Warrior1Reaches the tier
Barbarian1Reaches the tier
Shaman1Reaches the tier