Infected Zombie

Compare its random drops by hero class and level in Loot and inventory.

Race
Zombie (medium)
Faction
Undead
Levels
8–30
Temper
Territorial
Alignment
Evil
Carries
Totemic Burn

When hostile, its size multiplies the hero’s melee and ranged weapon accuracy by 1, rounded before this creature’s evasion is subtracted. This size modifier does not change enemy attacks on the hero or spell accuracy.

At its levels

LevelHealthMelee hitRanged hitHits you forHit chanceEvadeMagic resistanceSpeedExperience
85219—776%2% / 3%0%70%558
1910232—1276%2% / 3%0%70%899
3015246—1876%2% / 3%0%70%1240
Hits you for: one normal hit on an unarmored hero of the same level, Normal difficulty. Evade is against melee / ranged.

Resistances

DamageLevel 8Level 19Level 30
Fire-18%-29%-40%
Frost+18%+29%+40%
Holy-22%-35%-48%
Necrotic+29%+46%+64%
Piercing+14%+23%+32%
Poison+58%+80%+80%
Slashing-11%-17%-24%
Positive: it takes less of that damage. Negative: it takes more. Includes its natural and armor resistances.

How it fights

  • Melee: Unarmed

Its attacks can pass on Totemic Burn (Movement Speed -40%). A priest cures it for 500 coins.

Where it lives

Can be summoned or raised with Plagueborn Horror. See Allies and summoning for spell-specific stats and lifetimes.