Vampire

Compare its random drops by hero class and level in Loot and inventory.

Race
Vampire (medium)
Faction
Undead
Levels
10–50
Temper
Aggressive
Alignment
Evil

When hostile, its size multiplies the hero’s melee and ranged weapon accuracy by 1, rounded before this creature’s evasion is subtracted. This size modifier does not change enemy attacks on the hero or spell accuracy.

At its levels

LevelHealthMelee hitRanged hitHits you forHit chanceEvadeMagic resistanceSpeedExperience
106129—1176%2% / 3%0%100%760
3015261—2376%2% / 3%0%100%1520
50243105—4076%2% / 3%0%100%2280
Hits you for: one normal hit on an unarmored hero of the same level, Normal difficulty. Evade is against melee / ranged.

Resistances

DamageLevel 10Level 30Level 50
Crushing+8%+16%+24%
Fire-20%-40%-60%
Frost+20%+40%+60%
Holy-28%-56%-80%
Necrotic+40%+80%+80%
Piercing+8%+16%+24%
Poison+52%+80%+80%
Slashing+12%+24%+36%
Positive: it takes less of that damage. Negative: it takes more. Includes its natural and armor resistances.

How it fights

  • Melee: Unarmed

Where it lives