Cyclops

Compare its random drops by hero class and level in Loot and inventory.

Race
Cyclops (very large)
Faction
None
Levels
20–50
Temper
Aggressive
Alignment
Neutral

When hostile, its size multiplies the hero’s melee and ranged weapon accuracy by 1.2, rounded before this creature’s evasion is subtracted. This size modifier does not change enemy attacks on the hero or spell accuracy.

At its levels

LevelHealthMelee hitRanged hitHits you forHit chanceEvadeMagic resistanceSpeedExperience
202169—476%1% / 2%0%100%2370
3535413—576%1% / 2%0%100%3555
5049316—676%1% / 2%0%100%4740
Hits you for: one normal hit on an unarmored hero of the same level, Normal difficulty. Evade is against melee / ranged.

Resistances

DamageLevel 20Level 35Level 50
Crushing+15%+22%+30%
Piercing-15%-22%-30%
Positive: it takes less of that damage. Negative: it takes more. Includes its natural and armor resistances.

How it fights

  • Melee: Unarmed

Where it lives