Ghoul

Compare its random drops by hero class and level in Loot and inventory.

Race
Ghoul (medium)
Faction
Undead
Levels
1–20
Temper
Territorial
Alignment
Evil

When hostile, its size multiplies the hero’s melee and ranged weapon accuracy by 1, rounded before this creature’s evasion is subtracted. This size modifier does not change enemy attacks on the hero or spell accuracy.

At its levels

LevelHealthMelee hitRanged hitHits you forHit chanceEvadeMagic resistanceSpeedExperience
1207—276%2% / 3%0%70%99
10618—376%2% / 3%0%70%180
201069—476%2% / 3%0%70%270
Hits you for: one normal hit on an unarmored hero of the same level, Normal difficulty. Evade is against melee / ranged.

Resistances

DamageLevel 1Level 10Level 20
Fire-9%-16%-24%
Frost+9%+16%+24%
Holy-13%-24%-36%
Necrotic+15%+28%+42%
Poison+26%+48%+72%
Positive: it takes less of that damage. Negative: it takes more. Includes its natural and armor resistances.

How it fights

  • Melee: Unarmed

Where it lives

Can be summoned or raised with Ghoul’s Awakening. See Allies and summoning for spell-specific stats and lifetimes.