Ghoul
Compare its random drops by hero class and level in Loot and inventory.
- Race
- Ghoul (medium)
- Faction
- Undead
- Levels
- 1–20
- Temper
- Territorial
- Alignment
- Evil
When hostile, its size multiplies the hero’s melee and ranged weapon accuracy by 1, rounded before this creature’s evasion is subtracted. This size modifier does not change enemy attacks on the hero or spell accuracy.
At its levels
| Level | Health | Melee hit | Ranged hit | Hits you for | Hit chance | Evade | Magic resistance | Speed | Experience |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 20 | 7 | — | 2 | 76% | 2% / 3% | 0% | 70% | 99 |
| 10 | 61 | 8 | — | 3 | 76% | 2% / 3% | 0% | 70% | 180 |
| 20 | 106 | 9 | — | 4 | 76% | 2% / 3% | 0% | 70% | 270 |
Resistances
| Damage | Level 1 | Level 10 | Level 20 |
|---|---|---|---|
| Fire | -9% | -16% | -24% |
| Frost | +9% | +16% | +24% |
| Holy | -13% | -24% | -36% |
| Necrotic | +15% | +28% | +42% |
| Poison | +26% | +48% | +72% |
How it fights
- Melee: Unarmed
Where it lives
- Cemetery
- Desert
- Dead Forest
- Oasis
- Pits
- Swamp
- Dark Woods
- Desert Cave
- Shale Cave
- Wind Cave
- Winter Cave
- Dungeon
- Labyrinth
- Mine
- Ruin
- Dwarven Tomb
- Elven Tomb
- Human Tomb
- Orcish Tomb
Can be summoned or raised with Ghoul’s Awakening. See Allies and summoning for spell-specific stats and lifetimes.
