Skeleton (Archer)
Compare its random drops by hero class and level in Loot and inventory.
- Race
- Skeleton (medium)
- Faction
- Undead
- Levels
- 1–25
- Temper
- Aggressive
- Alignment
- Neutral
- Fights as
- Warrior
When hostile, its size multiplies the hero’s melee and ranged weapon accuracy by 1, rounded before this creature’s evasion is subtracted. This size modifier does not change enemy attacks on the hero or spell accuracy.
At its levels
| Level | Health | Melee hit | Ranged hit | Hits you for | Hit chance | Evade | Magic resistance | Speed | Experience |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 20 | 20 | 6 | 7 | 75% | 2% / 3% | 0% | 100% | 165 |
| 13 | 74 | 11 | 8 | 4 | 75% | 2% / 3% | 0% | 100% | 345 |
| 25 | 129 | 11 | 53 | 20 | 75% | 2% / 3% | 0% | 100% | 525 |
Resistances
| Damage | Level 1 | Level 13 | Level 25 |
|---|---|---|---|
| Crushing | -7% | -15% | -30% |
| Frost | +11% | +23% | +35% |
| Holy | -13% | -28% | -42% |
| Necrotic | +20% | +41% | +68% |
| Piercing | +17% | +36% | +47% |
| Poison | +33% | +69% | +80% |
| Slashing | +10% | +20% | +23% |
| Fire | 0% | 0% | -2% |
How it fights
- Melee: Long Sword
- Ranged: Short Bow
Where it lives
- Cemetery
- Dead Forest
- Swamp
- Dwarven Castle
- Elven Castle
- Human Castle
- Orcish Castle
- Dungeon
- Dwarven Keep
- Elven Keep
- Human Keep
- Orcish Keep
- Labyrinth
- Ruin
- Dwarven Tomb
- Elven Tomb
- Human Tomb
- Orcish Tomb
Can be summoned or raised with Bone Archer’s Call. See Allies and summoning for spell-specific stats and lifetimes.
