Human (Bandit)

Compare its random drops by hero class and level in Loot and inventory.

Race
Human (medium)
Faction
Humans
Levels
1–35
Temper
Aggressive
Alignment
Evil
Fights as
Thief

When hostile, its size multiplies the hero’s melee and ranged weapon accuracy by 1, rounded before this creature’s evasion is subtracted. This size modifier does not change enemy attacks on the hero or spell accuracy.

At its levels

LevelHealthMelee hitRanged hitHits you forHit chanceEvadeMagic resistanceSpeedExperience
115814576%2% / 3%0%100%319
187329542076%2% / 3%0%100%812
3513144903476%2% / 3%0%100%1305
Hits you for: one normal hit on an unarmored hero of the same level, Normal difficulty. Evade is against melee / ranged.

Resistances

DamageLevel 1Level 18Level 35
Crushing+4%+4%+6%
Piercing+4%+4%+6%
Poison-2%0%0%
Slashing+4%+4%+6%
Positive: it takes less of that damage. Negative: it takes more. Includes its natural and armor resistances.

How it fights

  • Melee: Short Sword
  • Ranged: Short Bow

Where it lives