Lich
Compare its random drops by hero class and level in Loot and inventory.
- Race
- Lich (medium)
- Faction
- Undead
- Levels
- 10–40
- Temper
- Aggressive
- Alignment
- Evil
When hostile, its size multiplies the hero’s melee and ranged weapon accuracy by 1, rounded before this creature’s evasion is subtracted. This size modifier does not change enemy attacks on the hero or spell accuracy.
At its levels
| Level | Health | Melee hit | Ranged hit | Hits you for | Hit chance | Evade | Magic resistance | Speed | Experience |
|---|---|---|---|---|---|---|---|---|---|
| 10 | 61 | 49 | 23 | 18 | 79% | 2% / 3% | 0% | 100% | 620 |
| 25 | 129 | 63 | 40 | 24 | 79% | 2% / 3% | 0% | 100% | 1085 |
| 40 | 198 | 147 | 74 | 54 | 79% | 2% / 3% | 0% | 100% | 1550 |
Resistances
| Damage | Level 10 | Level 25 | Level 40 |
|---|---|---|---|
| Fire | -16% | -28% | -40% |
| Frost | +28% | +49% | +70% |
| Holy | -28% | -49% | -70% |
| Necrotic | +44% | +77% | +80% |
| Poison | +60% | +80% | +80% |
How it fights
- Melee: Staff
- Ranged: Unarmed Ranged
Where it lives
- Cemetery
- Dead Forest
- Pits
- Swamp
- Dark Woods
- Dwarven Castle
- Elven Castle
- Human Castle
- Orcish Castle
- Dungeon
- Dwarven Keep
- Elven Keep
- Human Keep
- Orcish Keep
- Labyrinth
- Ruin
- Dwarven Tomb
- Elven Tomb
- Human Tomb
- Orcish Tomb
Can be summoned or raised with Lichborn Ascension. See Allies and summoning for spell-specific stats and lifetimes.
