ArchLich

Compare its random drops by hero class and level in Loot and inventory.

Race
Lich (medium)
Faction
Undead
Levels
20–50
Temper
Aggressive
Alignment
Evil
Carries
Morphing Anemia

When hostile, its size multiplies the hero’s melee and ranged weapon accuracy by 1, rounded before this creature’s evasion is subtracted. This size modifier does not change enemy attacks on the hero or spell accuracy.

At its levels

LevelHealthMelee hitRanged hitHits you forHit chanceEvadeMagic resistanceSpeedExperience
2012067492580%2% / 3%0%100%1890
35197144765480%2% / 3%0%100%2835
502741101104280%2% / 3%0%100%3780
Hits you for: one normal hit on an unarmored hero of the same level, Normal difficulty. Evade is against melee / ranged.

Resistances

DamageLevel 20Level 35Level 50
Fire-24%-36%-48%
Frost+54%+80%+80%
Holy-42%-63%-80%
Necrotic+66%+80%+80%
Poison+80%+80%+80%
Positive: it takes less of that damage. Negative: it takes more. Includes its natural and armor resistances.

How it fights

  • Melee: Staff
  • Ranged: Unarmed Ranged

Its attacks can pass on Morphing Anemia (Health Regeneration -100%). A priest cures it for 500 coins.

Where it lives

Can be summoned or raised with Rise of the Arch-Lich. See Allies and summoning for spell-specific stats and lifetimes.