Zombie (Knight)

Compare its random drops by hero class and level in Loot and inventory.

Race
Zombie (medium)
Faction
Undead
Levels
5–50
Temper
Territorial
Alignment
Evil
Fights as
Warrior

When hostile, its size multiplies the hero’s melee and ranged weapon accuracy by 1, rounded before this creature’s evasion is subtracted. This size modifier does not change enemy attacks on the hero or spell accuracy.

At its levels

LevelHealthMelee hitRanged hitHits you forHit chanceEvadeMagic resistanceSpeedExperience
53813—579%2% / 3%0%70%480
2713864—2479%2% / 3%0%70%1184
50282116—4479%2% / 3%0%70%1920
Hits you for: one normal hit on an unarmored hero of the same level, Normal difficulty. Evade is against melee / ranged.

Resistances

DamageLevel 5Level 27Level 50
Fire-15%-37%-60%
Frost+15%+37%+60%
Holy-18%-44%-72%
Necrotic+24%+59%+80%
Piercing+12%+30%+48%
Poison+45%+80%+80%
Slashing-9%-22%-36%
Lightning0%0%-4%
Positive: it takes less of that damage. Negative: it takes more. Includes its natural and armor resistances.

How it fights

  • Melee: Hammer

Where it lives