Dark Elf
The Dark Elves dwell in shadowed caverns illuminated only by bioluminescent fungi and haunting violet flames. Once kin to surface elves, they were banished after the Sundering—a magical cataclysm said to be of their own making. They now rule vast subterranean kingdoms, their society built on cunning, ambition, and hidden power.
- Size
- Medium (evade ×1)
- Movement speed
- Normal
- Spotting traps
- 20%
- Dodging traps
- 0%
- Visibility
- Normal
- Noise
- Normal
- Magic resistance
- Normal
- Starting evade
- 2% melee, 3% ranged
Trap and evade figures are for a new level 1 Dark Elf warrior with no equipment, read from the game.
Classes
Attribute limits
| Strength | 10 |
| Dexterity | 10 |
| Constitution | 8 |
| Intelligence | 12 |
| Wisdom | 10 |
| Charisma | 10 |
Most races can raise an attribute to 10.
Resistances
| Damage | Level 1 | Level 10 | Level 20 | Level 30 | Level 40 | Level 50 |
|---|
| Holy | -11% | -20% | -30% | -40% | -50% | -60% |
| Necrotic | +11% | +20% | +30% | +40% | +50% | +60% |
Positive values reduce damage taken; negative ones increase it.
Regeneration
| In light | In darkness |
|---|
| Health | Normal | Normal |
| Mana | ×0.75 | ×1.5 |
Multiplies the usual 2% of maximum health or mana regained each turn.