Staff

8 crushing damage
Proficiency
Staff
Fighting style
Two Handed
Hands
Both hands
Range
Melee
Base action points
80
Base weight
12
Base price
12
Found as loot
Yes

In a specialist’s hands

A Warrior, built by the game’s rules for each level, with points spent on this weapon first and the standard staff for that level.

LevelItemProficiencyStrengthDexterityHitCriticalHit chanceCritical chanceAP per attackPer 100 APPrice
1Common Iron344102077%7%75118
10Uncommon Steel665173481%11%6324.324
20Rare Orcish987306086%16%4961.155
30Elite Dwarven1099438689%19%40113.9104
40Legendary Dragon1010106112290%20%35188.2195
50Legendary Dragon1010106613290%20%34209.6234
Hit chance is before the target’s evade; bows and crossbows also lose up to 15% of it toward the far end of their reach. Per 100 AP is the expected damage for every 100 action points, counting misses and critical hits, against a target with no evade or resistance.

Materials

MaterialUsual tierDamage, item level 1Damage, item level 50AP, level 1 → 50WeightPrice, level 1 → 50
IronCommon71088 → 79178 → 45
SteelUncommon91384 → 761613 → 72
SilverUncommon81276 → 681115 → 79
OrcishRare121780 → 721420 → 111
ElvenRare111668 → 611020 → 111
DwarvenElite152272 → 651229 → 156
GlassElite142064 → 58829 → 156
DragonLegendary192868 → 611143 → 234
AdamantLegendary172556 → 50743 → 234
The item on its own, in its material’s tier and in full condition, before the wielder’s bonuses.

Enchantments it can carry

Better items roll extra effects: each list below becomes possible from its tier upward. Common items never roll a bonus, but can still carry a curse. Negative effects are curses; a priest can lift them.

Common and above

EffectAt Common, item level 1Best case, Legendary level 50
Acid damage431
Fire damage431
Frost damage431
Holy damage431
Lightning damage431
Necrotic damage431
Poison damage431
Constitution (curse)-1-1
Dexterity (curse)-1-1
Strength (curse)-1-1
Charisma (curse)-1-1
Wisdom (curse)-1-1
Intelligence (curse)-1-1
Acid vulnerability (curse)2%6%
Fire vulnerability (curse)2%6%
Frost vulnerability (curse)2%6%
Holy vulnerability (curse)2%6%
Lightning vulnerability (curse)2%6%
Necrotic vulnerability (curse)2%6%
Poison vulnerability (curse)2%6%

Elite and above

EffectAt Elite, item level 1Best case, Legendary level 50
Strength+1+1
Dexterity+1+1
Constitution+1+1

Who can use it

ClassBest Staff proficiencyRestrictions
Warrior10—
Druid10—
Ranger10—
Barbarian10—
Monk10—
Shaman10—
Spell Sword7—
Mage6—
Thief6—
Bard6—

Can’t use it: Cleric, Paladin.