Halfling
Halflings thrive on comfort, good food, and peaceful living. Though small, they possess remarkable luck and a knack for being exactly where trouble is not—unless they choose otherwise. Behind their gentle smiles lies surprising bravery.
- Size
- Small (evade ×1.1)
- Movement speed
- Normal
- Spotting traps
- 20%
- Dodging traps
- 0%
- Visibility
- Normal
- Noise
- Normal
- Magic resistance
- Normal
- Starting evade
- 3% melee, 3% ranged
Trap and evade figures are for a new level 1 Halfling mage with no equipment, read from the game.
Classes
Attribute limits
| Strength | 8 |
| Dexterity | 12 |
| Constitution | 10 |
| Intelligence | 10 |
| Wisdom | 10 |
| Charisma | 10 |
Most races can raise an attribute to 10.
Resistances
| Damage | Level 1 | Level 10 | Level 20 | Level 30 | Level 40 | Level 50 |
|---|
| Acid | +11% | +20% | +30% | +40% | +50% | +60% |
| Crushing | -11% | -20% | -30% | -40% | -50% | -60% |
| Fire | -11% | -20% | -30% | -40% | -50% | -60% |
| Poison | +11% | +20% | +30% | +40% | +50% | +60% |
Positive values reduce damage taken; negative ones increase it.
Regeneration
| In light | In darkness |
|---|
| Health | ×1.25 | ×1.25 |
| Mana | Normal | Normal |
Multiplies the usual 2% of maximum health or mana regained each turn.