Kid

Race
Human (medium)
Faction
Civilians
Levels
1–50
Temper
Waking Only
Alignment
Neutral

When hostile, its size multiplies the hero’s melee and ranged weapon accuracy by 1, rounded before this creature’s evasion is subtracted. This size modifier does not change enemy attacks on the hero or spell accuracy.

At its levels

LevelHealthMelee hitRanged hitHits you forHit chanceEvadeMagic resistanceSpeedExperience
127—276%2% / 3%0%70%0
251611—476%2% / 3%0%70%0
503014—576%2% / 3%0%70%0
Hits you for: one normal hit on an unarmored hero of the same level, Normal difficulty. Evade is against melee / ranged.

How it fights

  • Melee: Unarmed

Where it lives