Short Bow
6 piercing damage- Proficiency
- Bow
- Fighting style
- Two Handed
- Hands
- Both hands
- Range
- 10
- Base action points
- 61
- Base weight
- 6
- Base price
- 10
- Found as loot
- Yes
In a specialist’s hands
A Warrior, built by the game’s rules for each level, with points spent on this weapon first and the standard short bow for that level.
| Level | Item | Proficiency | Strength | Dexterity | Hit | Critical | Hit chance | Critical chance | AP per attack | Per 100 AP | Price |
|---|
| 1 | Common Wooden | 3 | 4 | 4 | 6 | 12 | 92% | 7% | 52 | 11.4 | 8 |
| 10 | Uncommon Orcish | 6 | 6 | 5 | 16 | 32 | 96% | 11% | 46 | 37.1 | 28 |
| 20 | Rare Orcish | 9 | 8 | 7 | 21 | 42 | 100% | 16% | 38 | 64.1 | 46 |
| 30 | Elite Dwarven | 10 | 9 | 9 | 32 | 64 | 100% | 19% | 30 | 126.9 | 86 |
| 40 | Legendary Dragon | 10 | 10 | 10 | 47 | 94 | 100% | 20% | 27 | 208.9 | 162 |
| 50 | Legendary Dragon | 10 | 10 | 10 | 49 | 98 | 100% | 20% | 26 | 226.2 | 195 |
Hit chance is before the target’s evade; bows and crossbows also lose up to 15% of it toward the far end of their reach. Per 100 AP is the expected damage for every 100 action points, counting misses and critical hits, against a target with no evade or resistance.
Materials
| Material | Usual tier | Damage, item level 1 | Damage, item level 50 | AP, level 1 → 50 | Weight | Price, level 1 → 50 |
|---|
| Wooden | Common | 4 | 6 | 61 → 55 | 5 | 8 → 43 |
| Orcish | Rare | 9 | 13 | 61 → 55 | 7 | 17 → 92 |
| Elven | Rare | 8 | 12 | 52 → 47 | 5 | 17 → 92 |
| Dwarven | Elite | 11 | 16 | 55 → 49 | 6 | 24 → 130 |
| Glass | Elite | 10 | 15 | 49 → 44 | 4 | 24 → 130 |
| Dragon | Legendary | 14 | 21 | 52 → 47 | 5 | 36 → 195 |
| Adamant | Legendary | 13 | 19 | 43 → 38 | 4 | 36 → 195 |
The item on its own, in its material’s tier and in full condition, before the wielder’s bonuses.
Enchantments it can carry
Better items roll extra effects: each list below becomes possible from its tier upward. Common items never roll a bonus, but can still carry a curse. Negative effects are curses; a priest can lift them.
Common and above
| Effect | At Common, item level 1 | Best case, Legendary level 50 |
|---|
| Acid damage | 3 | 23 |
| Fire damage | 3 | 23 |
| Frost damage | 3 | 23 |
| Holy damage | 3 | 23 |
| Lightning damage | 3 | 23 |
| Necrotic damage | 3 | 23 |
| Poison damage | 3 | 23 |
| Constitution (curse) | -1 | -1 |
| Dexterity (curse) | -1 | -1 |
| Strength (curse) | -1 | -1 |
| Charisma (curse) | -1 | -1 |
| Wisdom (curse) | -1 | -1 |
| Intelligence (curse) | -1 | -1 |
| Acid vulnerability (curse) | 2% | 6% |
| Fire vulnerability (curse) | 2% | 6% |
| Frost vulnerability (curse) | 2% | 6% |
| Holy vulnerability (curse) | 2% | 6% |
| Lightning vulnerability (curse) | 2% | 6% |
| Necrotic vulnerability (curse) | 2% | 6% |
| Poison vulnerability (curse) | 2% | 6% |
Elite and above
| Effect | At Elite, item level 1 | Best case, Legendary level 50 |
|---|
| Strength | +1 | +1 |
| Dexterity | +1 | +1 |
| Constitution | +1 | +1 |
Who can use it
Can’t use it: Mage, Cleric, Paladin, Druid, Barbarian, Spell Sword, Monk, Shaman.