Short Bow

6 piercing damage
Proficiency
Bow
Fighting style
Two Handed
Hands
Both hands
Range
10
Base action points
61
Base weight
6
Base price
10
Found as loot
Yes

In a specialist’s hands

A Warrior, built by the game’s rules for each level, with points spent on this weapon first and the standard short bow for that level.

LevelItemProficiencyStrengthDexterityHitCriticalHit chanceCritical chanceAP per attackPer 100 APPrice
1Common Wooden34461292%7%5211.48
10Uncommon Orcish665163296%11%4637.128
20Rare Orcish9872142100%16%3864.146
30Elite Dwarven10993264100%19%30126.986
40Legendary Dragon1010104794100%20%27208.9162
50Legendary Dragon1010104998100%20%26226.2195
Hit chance is before the target’s evade; bows and crossbows also lose up to 15% of it toward the far end of their reach. Per 100 AP is the expected damage for every 100 action points, counting misses and critical hits, against a target with no evade or resistance.

Materials

MaterialUsual tierDamage, item level 1Damage, item level 50AP, level 1 → 50WeightPrice, level 1 → 50
WoodenCommon4661 → 5558 → 43
OrcishRare91361 → 55717 → 92
ElvenRare81252 → 47517 → 92
DwarvenElite111655 → 49624 → 130
GlassElite101549 → 44424 → 130
DragonLegendary142152 → 47536 → 195
AdamantLegendary131943 → 38436 → 195
The item on its own, in its material’s tier and in full condition, before the wielder’s bonuses.

Enchantments it can carry

Better items roll extra effects: each list below becomes possible from its tier upward. Common items never roll a bonus, but can still carry a curse. Negative effects are curses; a priest can lift them.

Common and above

EffectAt Common, item level 1Best case, Legendary level 50
Acid damage323
Fire damage323
Frost damage323
Holy damage323
Lightning damage323
Necrotic damage323
Poison damage323
Constitution (curse)-1-1
Dexterity (curse)-1-1
Strength (curse)-1-1
Charisma (curse)-1-1
Wisdom (curse)-1-1
Intelligence (curse)-1-1
Acid vulnerability (curse)2%6%
Fire vulnerability (curse)2%6%
Frost vulnerability (curse)2%6%
Holy vulnerability (curse)2%6%
Lightning vulnerability (curse)2%6%
Necrotic vulnerability (curse)2%6%
Poison vulnerability (curse)2%6%

Elite and above

EffectAt Elite, item level 1Best case, Legendary level 50
Strength+1+1
Dexterity+1+1
Constitution+1+1

Who can use it

ClassBest Bow proficiencyRestrictions
Warrior10—
Thief10—
Ranger10—
Bard8—

Can’t use it: Mage, Cleric, Paladin, Druid, Barbarian, Spell Sword, Monk, Shaman.