Crossbow
10 piercing damage- Proficiency
- Crossbow
- Fighting style
- Two Handed
- Hands
- Both hands
- Range
- 10
- Base action points
- 85
- Base weight
- 10
- Base price
- 15
- Found as loot
- Yes
In a specialist’s hands
A Warrior, built by the game’s rules for each level, with points spent on this weapon first and the standard crossbow for that level.
| Level | Item | Proficiency | Strength | Dexterity | Hit | Critical | Hit chance | Critical chance | AP per attack | Per 100 AP | Price |
|---|
| 1 | Common Wooden | 3 | 4 | 4 | 10 | 20 | 92% | 7% | 73 | 13.5 | 12 |
| 10 | Uncommon Orcish | 6 | 6 | 5 | 24 | 48 | 96% | 11% | 64 | 40 | 42 |
| 20 | Rare Orcish | 9 | 8 | 7 | 36 | 72 | 100% | 16% | 52 | 80.3 | 69 |
| 30 | Elite Dwarven | 10 | 9 | 9 | 53 | 106 | 100% | 19% | 42 | 150.2 | 130 |
| 40 | Legendary Dragon | 10 | 10 | 10 | 77 | 154 | 100% | 20% | 37 | 249.7 | 244 |
| 50 | Legendary Dragon | 10 | 10 | 10 | 82 | 164 | 100% | 20% | 37 | 265.9 | 292 |
Hit chance is before the target’s evade; bows and crossbows also lose up to 15% of it toward the far end of their reach. Per 100 AP is the expected damage for every 100 action points, counting misses and critical hits, against a target with no evade or resistance.
Materials
| Material | Usual tier | Damage, item level 1 | Damage, item level 50 | AP, level 1 → 50 | Weight | Price, level 1 → 50 |
|---|
| Wooden | Common | 7 | 11 | 85 → 76 | 9 | 12 → 65 |
| Orcish | Rare | 14 | 21 | 85 → 76 | 12 | 25 → 139 |
| Elven | Rare | 13 | 20 | 72 → 65 | 8 | 25 → 139 |
| Dwarven | Elite | 18 | 27 | 76 → 69 | 10 | 36 → 194 |
| Glass | Elite | 17 | 25 | 68 → 61 | 7 | 36 → 194 |
| Dragon | Legendary | 24 | 35 | 72 → 65 | 9 | 54 → 292 |
| Adamant | Legendary | 21 | 31 | 59 → 54 | 6 | 54 → 292 |
The item on its own, in its material’s tier and in full condition, before the wielder’s bonuses.
Enchantments it can carry
Better items roll extra effects: each list below becomes possible from its tier upward. Common items never roll a bonus, but can still carry a curse. Negative effects are curses; a priest can lift them.
Common and above
| Effect | At Common, item level 1 | Best case, Legendary level 50 |
|---|
| Acid damage | 4 | 31 |
| Fire damage | 4 | 31 |
| Frost damage | 4 | 31 |
| Holy damage | 4 | 31 |
| Lightning damage | 4 | 31 |
| Necrotic damage | 4 | 31 |
| Poison damage | 4 | 31 |
| Constitution (curse) | -1 | -1 |
| Dexterity (curse) | -1 | -1 |
| Strength (curse) | -1 | -1 |
| Charisma (curse) | -1 | -1 |
| Wisdom (curse) | -1 | -1 |
| Intelligence (curse) | -1 | -1 |
| Acid vulnerability (curse) | 2% | 6% |
| Fire vulnerability (curse) | 2% | 6% |
| Frost vulnerability (curse) | 2% | 6% |
| Holy vulnerability (curse) | 2% | 6% |
| Lightning vulnerability (curse) | 2% | 6% |
| Necrotic vulnerability (curse) | 2% | 6% |
| Poison vulnerability (curse) | 2% | 6% |
Elite and above
| Effect | At Elite, item level 1 | Best case, Legendary level 50 |
|---|
| Strength | +1 | +1 |
| Dexterity | +1 | +1 |
| Constitution | +1 | +1 |
Who can use it
Can’t use it: Mage, Cleric, Paladin, Druid, Barbarian, Spell Sword, Monk, Shaman.