Two Handed Hammer

13 crushing damage
Proficiency
Hammer
Fighting style
Two Handed
Hands
Both hands
Range
Melee
Base action points
100
Base weight
14
Base price
14
Found as loot
Yes

In a specialist’s hands

A Warrior, built by the game’s rules for each level, with points spent on this weapon first and the standard two handed hammer for that level.

LevelItemProficiencyStrengthDexterityHitCriticalHit chanceCritical chanceAP per attackPer 100 APPrice
1Common Iron344153077%7%9413.110
10Uncommon Steel665285681%11%7931.928
20Rare Orcish987479486%16%6176.965
30Elite Dwarven10996913889%19%49149.1121
40Legendary Dragon10101010120290%20%44247.9227
50Legendary Dragon10101010821690%20%43271.3273
Hit chance is before the target’s evade; bows and crossbows also lose up to 15% of it toward the far end of their reach. Per 100 AP is the expected damage for every 100 action points, counting misses and critical hits, against a target with no evade or resistance.

Materials

MaterialUsual tierDamage, item level 1Damage, item level 50AP, level 1 → 50WeightPrice, level 1 → 50
IronCommon1116110 → 992010 → 53
SteelUncommon1421105 → 941815 → 84
SilverUncommon132095 → 861317 → 92
OrcishRare1928100 → 901724 → 129
ElvenRare172685 → 761124 → 129
DwarvenElite243590 → 811433 → 181
GlassElite223380 → 721033 → 181
DragonLegendary314685 → 761350 → 273
AdamantLegendary274170 → 63850 → 273
The item on its own, in its material’s tier and in full condition, before the wielder’s bonuses.

Enchantments it can carry

Better items roll extra effects: each list below becomes possible from its tier upward. Common items never roll a bonus, but can still carry a curse. Negative effects are curses; a priest can lift them.

Common and above

EffectAt Common, item level 1Best case, Legendary level 50
Acid damage539
Fire damage539
Frost damage539
Holy damage539
Lightning damage539
Necrotic damage539
Poison damage539
Constitution (curse)-1-1
Dexterity (curse)-1-1
Strength (curse)-1-1
Charisma (curse)-1-1
Wisdom (curse)-1-1
Intelligence (curse)-1-1
Acid vulnerability (curse)2%6%
Fire vulnerability (curse)2%6%
Frost vulnerability (curse)2%6%
Holy vulnerability (curse)2%6%
Lightning vulnerability (curse)2%6%
Necrotic vulnerability (curse)2%6%
Poison vulnerability (curse)2%6%

Elite and above

EffectAt Elite, item level 1Best case, Legendary level 50
Strength+1+1
Dexterity+1+1
Constitution+1+1

Who can use it

ClassBest Hammer proficiencyRestrictions
Warrior10—
Cleric10—
Paladin10—
Barbarian10—
Spell Sword7—
Druid6—
Thief4—
Bard4—

Can’t use it: Mage, Ranger, Monk, Shaman.