Long Sword

8 slashing damage
Proficiency
Sword
Fighting style
Single Handed
Hands
Either hand
Range
Melee
Base action points
68
Base weight
14
Base price
16
Found as loot
Yes

In a specialist’s hands

A Warrior, built by the game’s rules for each level, with points spent on this weapon first and the standard long sword for that level.

LevelItemProficiencyStrengthDexterityHitCriticalHit chanceCritical chanceAP per attackPer 100 APPrice
1Common Iron344102077%7%6412.911
10Uncommon Steel665173481%11%5428.332
20Rare Orcish987306086%16%4271.374
30Elite Dwarven1099438689%19%34133.9138
40Legendary Dragon1010106112290%20%30219.6260
50Legendary Dragon1010106613290%20%29245.8312
Hit chance is before the target’s evade; bows and crossbows also lose up to 15% of it toward the far end of their reach. Per 100 AP is the expected damage for every 100 action points, counting misses and critical hits, against a target with no evade or resistance.

Materials

MaterialUsual tierDamage, item level 1Damage, item level 50AP, level 1 → 50WeightPrice, level 1 → 50
IronCommon71075 → 672011 → 60
SteelUncommon91371 → 641818 → 96
SilverUncommon81264 → 581319 → 106
OrcishRare121768 → 611727 → 148
ElvenRare111658 → 521127 → 148
DwarvenElite152261 → 551438 → 207
GlassElite142054 → 491038 → 207
DragonLegendary192858 → 521357 → 312
AdamantLegendary172548 → 43857 → 312
The item on its own, in its material’s tier and in full condition, before the wielder’s bonuses.

Enchantments it can carry

Better items roll extra effects: each list below becomes possible from its tier upward. Common items never roll a bonus, but can still carry a curse. Negative effects are curses; a priest can lift them.

Common and above

EffectAt Common, item level 1Best case, Legendary level 50
Acid damage431
Fire damage431
Frost damage431
Holy damage431
Lightning damage431
Necrotic damage431
Poison damage431
Constitution (curse)-1-1
Dexterity (curse)-1-1
Strength (curse)-1-1
Charisma (curse)-1-1
Wisdom (curse)-1-1
Intelligence (curse)-1-1
Acid vulnerability (curse)2%6%
Fire vulnerability (curse)2%6%
Frost vulnerability (curse)2%6%
Holy vulnerability (curse)2%6%
Lightning vulnerability (curse)2%6%
Necrotic vulnerability (curse)2%6%
Poison vulnerability (curse)2%6%

Elite and above

EffectAt Elite, item level 1Best case, Legendary level 50
Strength+1+1
Dexterity+1+1
Constitution+1+1

Who can use it

ClassBest Sword proficiencyRestrictions
Warrior10—
Paladin10—
Barbarian10—
Ranger8—
Spell Sword7—
Thief6—
Bard6—
Mage2—

Can’t use it: Cleric, Druid, Monk, Shaman.