Short Sword

6 slashing damage
Proficiency
Sword
Fighting style
Single Handed
Hands
Either hand
Range
Melee
Base action points
54
Base weight
10
Base price
12
Found as loot
Yes

In a specialist’s hands

A Warrior, built by the game’s rules for each level, with points spent on this weapon first and the standard short sword for that level.

LevelItemProficiencyStrengthDexterityHitCriticalHit chanceCritical chanceAP per attackPer 100 APPrice
1Common Iron34471477%7%5011.58
10Uncommon Steel665122481%11%4325.124
20Rare Orcish987214286%16%3363.555
30Elite Dwarven1099326489%19%27125.5104
40Legendary Dragon101010479490%20%24211.5195
50Legendary Dragon101010499890%20%23230.1234
Hit chance is before the target’s evade; bows and crossbows also lose up to 15% of it toward the far end of their reach. Per 100 AP is the expected damage for every 100 action points, counting misses and critical hits, against a target with no evade or resistance.

Materials

MaterialUsual tierDamage, item level 1Damage, item level 50AP, level 1 → 50WeightPrice, level 1 → 50
IronCommon5759 → 53148 → 45
SteelUncommon71057 → 511313 → 72
SilverUncommon6951 → 46915 → 79
OrcishRare91354 → 491220 → 111
ElvenRare81246 → 41820 → 111
DwarvenElite111649 → 441029 → 156
GlassElite101543 → 39729 → 156
DragonLegendary142146 → 41943 → 234
AdamantLegendary131938 → 34643 → 234
The item on its own, in its material’s tier and in full condition, before the wielder’s bonuses.

Enchantments it can carry

Better items roll extra effects: each list below becomes possible from its tier upward. Common items never roll a bonus, but can still carry a curse. Negative effects are curses; a priest can lift them.

Common and above

EffectAt Common, item level 1Best case, Legendary level 50
Acid damage323
Fire damage323
Frost damage323
Holy damage323
Lightning damage323
Necrotic damage323
Poison damage323
Constitution (curse)-1-1
Dexterity (curse)-1-1
Strength (curse)-1-1
Charisma (curse)-1-1
Wisdom (curse)-1-1
Intelligence (curse)-1-1
Acid vulnerability (curse)2%6%
Fire vulnerability (curse)2%6%
Frost vulnerability (curse)2%6%
Holy vulnerability (curse)2%6%
Lightning vulnerability (curse)2%6%
Necrotic vulnerability (curse)2%6%
Poison vulnerability (curse)2%6%

Elite and above

EffectAt Elite, item level 1Best case, Legendary level 50
Strength+1+1
Dexterity+1+1
Constitution+1+1

Who can use it

ClassBest Sword proficiencyRestrictions
Warrior10—
Paladin10—
Barbarian10—
Ranger8—
Spell Sword7—
Thief6—
Bard6—
Mage2—

Can’t use it: Cleric, Druid, Monk, Shaman.