Two Handed Sword

11 slashing damage
Proficiency
Sword
Fighting style
Two Handed
Hands
Both hands
Range
Melee
Base action points
85
Base weight
12
Base price
12
Found as loot
Yes

In a specialist’s hands

A Warrior, built by the game’s rules for each level, with points spent on this weapon first and the standard two handed sword for that level.

LevelItemProficiencyStrengthDexterityHitCriticalHit chanceCritical chanceAP per attackPer 100 APPrice
1Common Iron344122477%7%8012.48
10Uncommon Steel665234681%11%6730.924
20Rare Orcish987418286%16%5278.755
30Elite Dwarven10995911889%19%42148.8104
40Legendary Dragon1010108416890%20%37245.2195
50Legendary Dragon1010109118290%20%37265.6234
Hit chance is before the target’s evade; bows and crossbows also lose up to 15% of it toward the far end of their reach. Per 100 AP is the expected damage for every 100 action points, counting misses and critical hits, against a target with no evade or resistance.

Materials

MaterialUsual tierDamage, item level 1Damage, item level 50AP, level 1 → 50WeightPrice, level 1 → 50
IronCommon91393 → 84178 → 45
SteelUncommon121889 → 801613 → 72
SilverUncommon111681 → 731115 → 79
OrcishRare162485 → 761420 → 111
ElvenRare152272 → 651020 → 111
DwarvenElite203076 → 691229 → 156
GlassElite192868 → 61829 → 156
DragonLegendary263972 → 651143 → 234
AdamantLegendary233459 → 54743 → 234
The item on its own, in its material’s tier and in full condition, before the wielder’s bonuses.

Enchantments it can carry

Better items roll extra effects: each list below becomes possible from its tier upward. Common items never roll a bonus, but can still carry a curse. Negative effects are curses; a priest can lift them.

Common and above

EffectAt Common, item level 1Best case, Legendary level 50
Acid damage539
Fire damage539
Frost damage539
Holy damage539
Lightning damage539
Necrotic damage539
Poison damage539
Constitution (curse)-1-1
Dexterity (curse)-1-1
Strength (curse)-1-1
Charisma (curse)-1-1
Wisdom (curse)-1-1
Intelligence (curse)-1-1
Acid vulnerability (curse)2%6%
Fire vulnerability (curse)2%6%
Frost vulnerability (curse)2%6%
Holy vulnerability (curse)2%6%
Lightning vulnerability (curse)2%6%
Necrotic vulnerability (curse)2%6%
Poison vulnerability (curse)2%6%

Elite and above

EffectAt Elite, item level 1Best case, Legendary level 50
Strength+1+1
Dexterity+1+1
Constitution+1+1

Who can use it

ClassBest Sword proficiencyRestrictions
Warrior10—
Paladin10—
Barbarian10—
Ranger8—
Spell Sword7—
Thief6—
Bard6—
Mage2—

Can’t use it: Cleric, Druid, Monk, Shaman.