Cape

Kind
Clothing
Slot
Cape
Noise
None
Arcane spell failure
None
Base weight
2
Base price
20
Found as loot
Yes

By tier

TierItem levelUsual materialBase effectsPrice
Common1Cloth—20
Uncommon10Cloth—40
Rare20Cloth—66
Elite30Cloth—96
Legendary40Cloth—130

Materials

MaterialTierResistance per physical type, level 1 → 50WeightPrice, level 1 → 50
ClothCommon0% → 0%220 → 108
The same resistance applies to crushing, piercing and slashing damage, before the wearer’s armor proficiency.

Enchantments it can carry

Better pieces roll extra effects: each list below becomes possible from its tier upward. Common pieces never roll a bonus, but can still carry a curse. Negative effects are curses; a priest can lift them.

Common and above

EffectAt CommonBest case, Legendary
Acid resistance5%8%
Fire resistance5%8%
Frost resistance5%8%
Holy resistance5%8%
Lightning resistance5%8%
Necrotic resistance5%8%
Poison resistance5%8%
Constitution (curse)-1-1
Dexterity (curse)-1-1
Strength (curse)-1-1
Charisma (curse)-1-1
Wisdom (curse)-1-1
Intelligence (curse)-1-1
Abjuration (curse)-1-1
Conjuration (curse)-1-1
Evocation (curse)-1-1
Illusion (curse)-1-1
Restoration (curse)-1-1
Transmutation (curse)-1-1

Rare and above

EffectAt RareBest case, Legendary
Strength+1+1
Dexterity+1+1
Constitution+1+1
Intelligence+1+1
Wisdom+1+1
Charisma+1+1
Dagger+1+1
Sword+1+1
Axe+1+1
Mace+1+1
Hammer+1+1
Staff+1+1
Bow+1+1
Crossbow+1+1
Shield+1+1
Single Handed+1+1
Two Handed+1+1
Two Weapons+1+1
Light Armor+1+1
Heavy Armor+1+1
Abjuration+1+1
Conjuration+1+1
Evocation+1+1
Illusion+1+1
Restoration+1+1
Transmutation+1+1
Stealth+1+1
Traps+1+1
Assassination+1+1
Locks+1+1
Stealing+1+1
Alchemy+1+1
Smithing+1+1

Who can wear it

ClassRestrictions
Warrior—
Mage—
Cleric—
Thief—
Bard—
Paladin—
Druid—
Ranger—
Barbarian—
Spell Sword—
Monk—
Shaman—